How To Evolve Clefairy Bdsp
Focus Dial
Ability: 150
Acc: 100
PP: twenty
Physical
If the user is hit before attacking, information technology flinches instead.
Water Pulse
Power: 60
Acc: 100
PP: twenty
Special
Calm Listen
Ability: —
Acc: —
PP: 20
Condition
Raises user's Special Set on and Special Defence force.
Work Up
Power: —
Acc: —
PP: xxx
Status
Raises user's Attack and Special Attack.
Sunny Twenty-four hours
Power: —
Acc: —
PP: v
Condition
Makes it sunny for 5 turns.
Ice Beam
Power: xc
Acc: 100
PP: 10
Special
Blizzard
Ability: 110
Acc: seventy
PP: 5
Special
Light Screen
Ability: —
Acc: —
PP: 30
Status
Halves impairment from Special attacks for 5 turns.
Protect
Power: —
Acc: —
PP: ten
Condition
Protects the user, but may fail if used consecutively.
Rain Trip the light fantastic
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
Safeguard
Power: —
Acc: —
PP: 25
Condition
The user's party is protected from condition conditions.
Dazzling Gleam
Acc: 100
PP: ten
Special
Hits all adjacent opponents.
Solar Beam
Ability: 120
Acc: 100
PP: 10
Special
Charges on first turn, attacks on second.
Iron Tail
Ability: 100
Acc: 75
PP: 15
Concrete
May lower opponent'due south Defense.
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special
Thunder
Power: 110
Acc: seventy
PP: 10
Special
Dig
Ability: lxxx
Acc: 100
PP: x
Physical
Digs undercover on first plow, attacks on second. Tin also escape from caves.
Psychic
Power: 90
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
Shadow Brawl
Power: fourscore
Acc: 100
PP: 15
Special
May lower opponent's Special Defence.
Brick Interruption
Power: 75
Acc: 100
PP: 15
Concrete
Breaks through Reflect and Calorie-free Screen barriers.
Double Squad
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
Reflect
Power: —
Acc: —
PP: 20
Condition
Halves damage from Concrete attacks for 5 turns.
Shock Wave
Ability: 60
Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
Flamethrower
Ability: 90
Acc: 100
PP: 15
Special
Fire Boom
Power: 110
Acc: 85
PP: v
Special
Facade
Power: 70
Acc: 100
PP: xx
Physical
Ability doubles if user is burned, poisoned, or paralyzed.
Rest
Power: —
Acc: —
PP: ten
Status
User sleeps for ii turns, simply user is fully healed.
Attract
Power: —
Acc: 100
PP: fifteen
Condition
If opponent is the opposite gender, it's less likely to attack.
Fling
Power: —
Acc: 100
PP: 10
Physical
Ability depends on held detail.
Accuse Beam
Power: 50
Acc: 90
PP: 10
Special
May raise user's Special Set on.
Suffer
Ability: —
Acc: —
PP: 10
Status
Ever left with at least 1 HP, but may neglect if used consecutively.
Bleed Punch
Power: 75
Acc: 100
PP: ten
Physical
User recovers half the HP inflicted on opponent.
Recycle
Power: —
Acc: —
PP: ten
Status
User's used concur particular is restored.
Wink
Ability: —
Acc: 100
PP: xx
Condition
Lowers opponent's Accuracy.
Thunder Wave
Power: —
Acc: ninety
PP: twenty
Status
Stealth Rock
Power: —
Acc: —
PP: twenty
Status
Damages opponent switching into battle.
Psych Up
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
Sleep Talk
Ability: —
Acc: —
PP: ten
Status
User performs one of its own moves while sleeping.
Dream Eater
Power: 100
Acc: 100
PP: 15
Special
User recovers half the HP inflicted on a sleeping opponent.
Grass Knot
Power: —
Acc: 100
PP: 20
Special
The heavier the opponent, the stronger the assault.
Swagger
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Set on is sharply raised.
Substitute
Ability: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
Strength
Ability: 80
Acc: 100
PP: fifteen
Physical
Rock Blast
Power: 40
Acc: 100
PP: xv
Physical
May lower opponent'southward Defense.
How To Evolve Clefairy Bdsp,
Source: https://rankedboost.com/pokemon-diamond-pearl/clefairy/
Posted by: marshallsperse.blogspot.com
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